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Post by Tommy Sirius on Jul 23, 2011 13:40:35 GMT -5
Allright, after I finish up on the REW visual update I had another prodject I wanted to work on. It would be another roleplay website but not for wrestling. Instead it would be set in a Fallout style theme, a post nuclear apocolyptic setting. It would start off with only one "town" to roleplay in with different events.
There would be something like a "Job" "rumor" or "Bounty" board where you all pick from different scenarions I put up and roleplay acually doing the job for some sort of rewards. You would earn money and items for your character to help thier survivability and just more aspects to roleplay. There would be jobs that it may take more then on person to do and world events (like a militia invasion) that everyone would need to take part in). The ideas are short right now, because alot of my focus latley is with the REW upgrade and work (6/7 days a week in a steele yard, ntm i just started on the torch so now alot of my day is spent cutting steel in the direct sunlight). So this will be a longer process because the first side prodject is the REW upgrade.
So let me know your opinions...if you'd like to take part or any other ideas you would like to share for the project. As of right now I don't have a name, so ideas for that would be appreciated as well.
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Post by Tommy Sirius on Jul 23, 2011 13:42:04 GMT -5
also we would only start with one town with a surrounding "wilderness" other towns and areas will be discovered as roleplays progress and more people come in.
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Post by Sexpert on Jul 23, 2011 13:48:56 GMT -5
also we would only start with one town with a surrounding "wilderness" other towns and areas will be discovered as roleplays progress and more people come in. How about we make it adult themed and encourage cybersex on the boards?
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Post by Tommy Sirius on Jul 23, 2011 13:51:47 GMT -5
Though there may be some adult themed content, cybersex would never be encouraged or allowed on the boards.
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Trash
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Posts: 231
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Post by Trash on Jul 23, 2011 17:31:15 GMT -5
Sounds like it could work. I'm afraid of the "visual update" you have in mind for REW though, I quite like our "spartan" design. The sites with tons of graphics are a big turn off for me.
The game sounds interesting...would I be allowed to create an anthropomorphic animal character? Like an anthro skunk or something? Would be very cool, but I dunno what constraints you're gonna put on the game...
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Post by johnmwhite on Jul 23, 2011 18:46:34 GMT -5
I think a mutant skunk would be pretty cool. If we're thinking of a Fallout style universe, that doesn't seem outside the realms of possibility.
This game sounds intriguing, but I'd like to hear more details. How would people interact with each other and one another's characters? Would it be competitive in some manner? Cooperative with a sort of Dungeon Master?
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Post by Tommy Sirius on Jul 23, 2011 18:57:14 GMT -5
yes, there will be interactive team stuff, competitive stuff as well as solo. There will be a dungeon master, who will read through roleplays and reply with fun twists, set up scenarios for players or the whole comunnity.
And yes Trash, a anamorphic skunk you can do. The only thing I won't allow is super powers, like flying...lazer eyes...super strength. The only things along those lines id allow is some animal to human cross morphing...like the anamorphic skunk would have the ability to see in the dark and well...expell a "gas" if you would like. You know me Trash...im all about creativity, orginality and fun.
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Post by Tommy Sirius on Jul 23, 2011 18:58:17 GMT -5
oh and as far as the visual update, it'll stay "spartin esque" but there will be an image or two.
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Post by Tommy Sirius on Jul 23, 2011 19:08:52 GMT -5
also, I (the first dungeon master), will be keeping track of a simple character sheet that will be posted in each members signature so others can see it...including the ammount of currency, level and other important information. There will be a stat at first to keep it simple....Luck. It will be hard to gain because alot of things will be left down to a "Luck Roll". The way that would go is say JMW put a roleplay and the dungeon master was going to twist it...the dungeon master would use a DnD online roller (which will be linked to dungeon masters) to roll a 1d100 or one 100x sided dice. The first role will be the badluck roll. in this example JMW got a 56.
Then the DM would roll another 1d100 for the goodluck roll...he hit a 50...so without any bonus luck the twist would turn out negative for JMW. (these scores will be posted at the top of each DM twist roleplay.
Now the luck stat would come in handy with this....so JMWs Badluck roll was 56...his goodluck roll was a 50...but through items he's gathered as well as big deeds or acomplishments his character has been given a +10 luck stat meaning....when ever the dungeon master rolls the 1d100 on the goodluck roll the +luck stat will be added to that roll. So there for his goodluck roll would then be 1d100=50+10 (60GL) which would turn what would have been a bad twist...into a good twist.
Don't let it confused you...the math aspect will be up to me completley, just as long as people understand the basic concept.
There will also be an Alignment meter. From -100 - +100, 0 being a nuetral alignment. The negative side woudl be an evil alignment and the positive a good alignment. Depending on which side you go to would help what Jobs and Bounties you may go after. An example being....a character with a -20 alignment may take a job to rob a local camp...where as a character with +20 alignment may take a job to defend the camp. When you take a job there will be a evil/good side to it and two people with seperate alignments CAN accept the same card...that's when they would be competing with one another in roleplays.
There will be jobs that may require more then one person, that's where we can get teams in. There will be good, evil and neutral alignment team jobs. The first two are self explanitory and the neutral is where the good and evil can work together.
That's all i can think to put up for you all atm...as I get more together ill put more up.
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Trash
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Post by Trash on Jul 23, 2011 22:12:06 GMT -5
also, I (the first dungeon master), will be keeping track of a simple character sheet that will be posted in each members signature so others can see it...including the ammount of currency, level and other important information. There will be a stat at first to keep it simple....Luck. It will be hard to gain because alot of things will be left down to a "Luck Roll". The way that would go is say JMW put a roleplay and the dungeon master was going to twist it...the dungeon master would use a DnD online roller (which will be linked to dungeon masters) to roll a 1d100 or one 100x sided dice. The first role will be the badluck roll. in this example JMW got a 56. Then the DM would roll another 1d100 for the goodluck roll...he hit a 50...so without any bonus luck the twist would turn out negative for JMW. (these scores will be posted at the top of each DM twist roleplay. Now the luck stat would come in handy with this....so JMWs Badluck roll was 56...his goodluck roll was a 50...but through items he's gathered as well as big deeds or acomplishments his character has been given a +10 luck stat meaning....when ever the dungeon master rolls the 1d100 on the goodluck roll the +luck stat will be added to that roll. So there for his goodluck roll would then be 1d100=50+10 (60GL) which would turn what would have been a bad twist...into a good twist. Don't let it confused you...the math aspect will be up to me completley, just as long as people understand the basic concept. There will also be an Alignment meter. From -100 - +100, 0 being a nuetral alignment. The negative side woudl be an evil alignment and the positive a good alignment. Depending on which side you go to would help what Jobs and Bounties you may go after. An example being....a character with a -20 alignment may take a job to rob a local camp...where as a character with +20 alignment may take a job to defend the camp. When you take a job there will be a evil/good side to it and two people with seperate alignments CAN accept the same card...that's when they would be competing with one another in roleplays. There will be jobs that may require more then one person, that's where we can get teams in. There will be good, evil and neutral alignment team jobs. The first two are self explanitory and the neutral is where the good and evil can work together. That's all i can think to put up for you all atm...as I get more together ill put more up. Cool stuff, sounds like this is relevant to my interests, especially if I can throw in my fursona ^_^. Hit me up on AIM (Sharg244), and tell me more/so I can help, if ya want : )
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Post by Tommy Sirius on Jul 24, 2011 9:44:27 GMT -5
will do man, im not putting alot of the leg work in yet..just putting alot of ideas in my notebook first and then once i finish with the REW update ill start putting the work into it.
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